You and your friends go out and discuss the weird sighting of a mansion at the end of the street

The people who enter that place are never seen again, or at least no people have even come out


This is a concept I had on my mind for a while, after months of keeping it as a small secret project may outgrow into something more complex over time

I will make the disclaimer that the game and story are still very much in development, and so far only 8 out of the 30 planned endings can be achieved right now

If you have any comments to make about it or just want to leave a feedback, I'd appreciate it a lot

The game can also be played over at my site on Neocities:  Play the game on Neocities

Updated 20 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorMarte
GenreAdventure
TagsShort, transformation

Development log

Comments

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(+1)

At least the version I played, one of the endings is broken. Having worked with Twine before, I've done my own investigating, and have found that you've mistakenly set a variable to "slothful" instead of "sloth". This should be a quick fix.

Otherwise, it's a neat little experience. I've had my fun.

this has been a neat little experience, cant wait for the full thing/future updates, love the slay the princess inspiration as well. just a few problems:

1. on the itch version, the scrolling doesn't work, so a lot of text wasn't readable. neo version worked fine though

2. in both versions, I cant get the lighter in the basement

(+1)

Weird, I thought those were working fine

I'll try to see if I can fix those problems, thanks for the heads-up!

(+1)

ok, scrolling works on the itch version now, but the lighter is still broken

instead of giving me options it just displays:

[[Leave the lighter]->Basement]]
[[Take the lighter]->Death][ to "wrath"]]